I make cool stuff.
Led a team of five engineers over one year to create a public release mobile game based on the Ben: 10 franchise. Localized in 26 languages, and with wide support of iOS and Android devices, we were proud to achieve roughly 12M+ downloads while maintaining a 4★ rating.
Led a team of four engineers over four months to create an interactive touch screen experience for Microsoft at their 2018 Ignite and Inspire events. Twelve simultaneous installations were live underneath the Microsoft Landmark kinetic sculpture. The experience educated visitors about Microsoft’s Precision Farming initiative through an interactive mini-game, as well as showing content from sponsored partners.
Worked with a team of designers and developers to create two fan experiences for the ELEAGUE CS:GO Boston Major 2018. Fans could customize and print physical ‘Fan Tickets’ with CS:GO and ELEAGUE styling, in addition to playing a multipler Kinect based AR game that was broadcast live on Twitch.tv.
Developed and actively maintained a suite of CI/CD pipelines for Web and Unity applications via Jenkins. Many node platforms are cloud based with Amazon EC2 and S3, enabling reliability and scalabaility. With one click, developers can deploy applications from Git to a number of destinations - Google drive, Testflight/iTunes App Store (iOS), Google Play Store (Android), and Hockeyapp (Android).